I've been working on this project for a while.
For this project I was given a description and I was to develop a realistic character that fit that criteria.
Each objects base mesh was made in Maya. Her hair was solely made in Zbrush. She was textured in Zbrush and Photoshop.
This is a finished render composite, done in Photoshop from zbrush renders.
I went back and re did her face texturing once I had worked on this piece for an extended period of time. This was because I developed a better technique while working on her.
You can see more progression shots and a wire frame at my portfolio
A bigger image of my progression sheet can be seen