Monday, January 17, 2011

Squid render and sculpt

This was done in z brush, I started with a base mesh made in Maya. I've done modeling, sculpting, retopo, uving, textures, lighting, render passes, and composting with this particular project.

This was the first time I've tryed composting.

this guy was done with the same base mesh and is being modeled off of a photograph

No comments:

Post a Comment