Kaitlin A. Kirsch 3D Art
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Monday, January 17, 2011
Squid render and sculpt
This was done in z brush, I started with a base mesh made in Maya. I've done modeling, sculpting, retopo, uving, textures, lighting, render passes, and composting with this particular project.
This was the first time I've tryed composting.
this guy was done with the same base mesh and is being modeled off of a photograph
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