Friday, August 15, 2014

Rabbit Eye Test

I started making my own eye shaders in Maya.
It's 2 layered texture with alphas and a surface shader.

Monday, June 2, 2014

Sphynx Cat Zbrush Hairless Cat

Sphynx Cat

 I did the original mesh in Maya, sculpted / painted the model in Zbrush. 
The cat was rendered in Zbrush and composite in Photoshop.

Saturday, January 5, 2013

Monster High Lagoona Zbrush

This was a spur of the moment project.  Her head was modeled off reference images of a Monster High doll heads.  He body was designed to be more stylistic.  It was a fun quick project everything was done in zbrush, except the flower was modeled in Maya.
Composite was done in Photoshop

Thursday, December 6, 2012

Zbrush Child's Head Sculpt

Zbrush Child's Head Sculpt 

A practice sculpt using my new tablet.

Monday, September 17, 2012

WWII Willys Jeep 3D

This model was created and uved in Maya.
The model was painted in 3d Coat.
This model is made up of 69,700 tris.
Maps created for this project include a bump, specular, ambient and a transparency map.
The final renders were taken from Marmoset Toolbag.

Monday, August 6, 2012

Velociraptor Zbrush with Topology

The base mesh was sculpted in Zbrush.  From there it was taken into Topogun for better sculpting topology.
Pieces such as his teeth and nails were made in Maya.
The composite and eye texture was completed in Photoshop.

Saturday, July 28, 2012

Military Post Apocalyptic Girl Zbrush

I've been working on this project for a while.  

For this project I was given a description and  I was to develop a realistic character that fit that criteria.

Each objects base mesh was made in Maya.  Her hair was solely made in Zbrush.  She was textured in Zbrush and Photoshop.

This is a finished render composite, done in Photoshop from zbrush renders.

I went back and re did her face texturing once I had worked on this piece for an extended period of time. This was because I developed a better technique while working on her.

Military Post Apocalyptic Girl Zbrush Turntable Render from Kaitlin Kirsch on Vimeo.

You can see more progression shots and a wire frame at my portfolio

A bigger image of my progression sheet can be seen